Hier werden die Unterschiede zwischen zwei Versionen gezeigt.
mastersystem:american_pro_football [2015/08/26 11:27] 127.0.0.1 Externe Bearbeitung |
mastersystem:american_pro_football [2019/07/12 11:25] altersegahase |
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<html><img src="http://segaages.de/sites/newsegaages/sepimages/ms/ms_american_pro_football_logo.jpg"></html> | <html><img src="http://segaages.de/sites/newsegaages/sepimages/ms/ms_american_pro_football_logo.jpg"></html> | ||
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// It's easy to laugh at Walter Payton Football, but you have to admit it's a step up from Great Football. This one offers an expanded playbook (including blitzes), multiple defensive schemes, the ability to "flip" plays, and a season mode made possible by a password feature. There are some nice options, like the ability to select the skill level and quarter length. Walter Payton Football is not much to look at, largely due to its overhead view. The field looks fairly hideous with its alternating shades of green, and the players look like a bunch of flailing roaches. The center of the field is inscribed with an "FL" logo. I can only assume the programmer erased the "N" after the NFL license fell through. The kicking game incorporates a nice cut-scene and a two-press meter. The first press is for power, and the second is for "spin". Spin? Since when do football kickers apply english to the ball? Voice synthesis is used for the quarterbacks and referees, but their high-pitched voices sound hilarious. The text displayed is also good for a laugh. Missed field goals are ruled "incomplete", breaks between quarters are referred to as "quarter time", and the game alerts you about the "two minutes warning". In the end, Walter Payton Football is just another amusing step in the evolution of football video games. //- www.Videogamecritic.com | // It's easy to laugh at Walter Payton Football, but you have to admit it's a step up from Great Football. This one offers an expanded playbook (including blitzes), multiple defensive schemes, the ability to "flip" plays, and a season mode made possible by a password feature. There are some nice options, like the ability to select the skill level and quarter length. Walter Payton Football is not much to look at, largely due to its overhead view. The field looks fairly hideous with its alternating shades of green, and the players look like a bunch of flailing roaches. The center of the field is inscribed with an "FL" logo. I can only assume the programmer erased the "N" after the NFL license fell through. The kicking game incorporates a nice cut-scene and a two-press meter. The first press is for power, and the second is for "spin". Spin? Since when do football kickers apply english to the ball? Voice synthesis is used for the quarterbacks and referees, but their high-pitched voices sound hilarious. The text displayed is also good for a laugh. Missed field goals are ruled "incomplete", breaks between quarters are referred to as "quarter time", and the game alerts you about the "two minutes warning". In the end, Walter Payton Football is just another amusing step in the evolution of football video games. //- www.Videogamecritic.com | ||