AUTHOR: SEGA RELEASE: 1995 TYP: FMV Action SPIELER: 1 LEVEL: 3 SPRACHE: Englisch WERT: 46€


Der CIA hat den entführten Professor aufgespührt und schickt Ihr Elite-Team um ihn zu retten. Sie müssen die herausragende Kampfkraft Ihres Apache AH-64 Hubschraubers gegen die gegnerischen Boden - und Luftstreitkräfte einsetzen, bevor Sie das Zielgebäude alleine (und zu Fuß) betreten können. Vergessen Sie nicht, der CIA zahlt Ihnen viel Geld.

The CIA have located the kidnapped professor and they're sending your elite team to rescue him. Unleash the full force of your Apache AH-64 chopper onto the enemy's air force and devastate the ground defences with your array of weapons before entering the installation on foot and alone! Remember, to the CIA you're expendable!


Presse

SEGA Magazin Ausgabe 9/1995: [Grafik: 71% Sound: 72% Gesamt: 66%]
Wieder einmal muß das Mega CD 2 als reines Video-Abspielgerät seine Pflicht tun. Trotz des simplen Spielprinzips kann man Midnight Raiders durchaus einen gewissen Unterhaltungswert zugestehen, langfristiger Spielspaß wird jedoch nicht zu finden sein.
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A FMV rail shooter placing you in the helmet of rookie chopper gunner „Joker.“ Terrorists have kidnapped a German biochemist and taken him to a Middle Eastern oil refinery, where he is forced to work on a lethal toxin. Joker and crew must fly to the refinery, shooting down enemy tanks and helicopters, then Joker must rappel down to the refinery and rescue the chemist on foot. The helicopter sections follow a pattern similar to Tomcat Alley, showing brief clips of the cast in the cockpit, followed by a „nose camera“ shot of an enemy approaching. During this shot, you have the ability to move a set of crosshairs over the enemy and press the „fire“ button. If you're on target, you are rewarded with military archival footage of helicopters shooting rockets, and close up footage of models exploding. The on-foot sections follow an identical pattern, though with hand-held cameras placing you in the „eyes“ of Joker, and black-clad guards taking the place of helicopters. Otherwise, the idea of having a few seconds to react and aim crosshairs is the same. The plot is expanded through occasional cutscenes in both the helicopter and foot sections. www.Mobygames.com

This full-motion video shooter looks like a sequel to Tomcat Alley, but this time you pilot an Apache helicopter and also engage in a ground mission. Like Tomcat, the video is full-screen but awfully grainy. The story involves some cocky CIA agent who's apparently been given authority by Congress to carry out a top-secret mission. Gameplay involves moving a cursor around the screen and shooting any target with green brackets surrounding it. Targets can be in the air or on the ground, and they tend to jump around, making it hard to get a good bead on them. It doesn't help that the directional pad doesn't provide pinpoint control. Eventually, I figured out a winning strategy: Shoot constantly and one of your shots is bound to be on mark! When it is, you'll witness some nice video clip of a missile firing and blowing something to smithereens. I'd have to say that the explosive video footage is the highlight of the game. There's something about seeing a tank explode that's very satisfying. Unfortunately, the video clips that you have to watch between these action sequences are pretty bad and tend to repeat like a broken record. There's a lot of friction between the CIA guy and the military chief, and apparently they like to take out their frustrations on you. Later in the game you actually land and have to infiltrate a factory armed with a gun. These sequences play pretty much like the rest of the game, but at least it's a nice change of scenery. Midnight Raiders is okay, but after playing through it once, I didn't have much desire to play it again. www.videogamecritic.net

Midnight Raiders bears a remarkable resemblance to Surgical Strike until you realise that the same production company made the films for both. The airborne part of the game plays like a little like Thunderhawk on rails using FMV instead of sprites and isn't too bad. Although interaction is limited to shooting with either sidewinder or hellfire missiles and is a basic target and click affair, the varied backdrops and FMV clips keep you entertained if not astounded. The game looses a lot of momentum when you leave the chopper and go out on foot with only a handgun to keep you company, and would have been so much better with light gun support. Whilst flying the Apache and riving the jeep is taken care of, sometimes the combined movement of your vehicle and the enemy sends the reticule across the screen without you having moved it, leading to lots of missed shots and frustration. This isn't too bad if you have the patience to keep trying as you know what's coming and when, but you'll need a pretty strong die-retry mentality to see this game all the way through. To make matters even worse, you only get one life for levels 2 and 3, and for the true sadist you can reduce your missile count and turn off the targeting boxes if you wish. Sega's TruVideo supplies surprisingly good quality FMV with almost no lag time between sequences and makes the game technically impressive if nothing else. The filming for this title was performed by Stargate Entertainment - the company behind the ill-fated Bug Blasters and Star Strike. www.sega-mega-cd-library.co.uk


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mega-cd/midnight_raiders.txt · Zuletzt geändert: 2012/01/26 01:32 (Externe Bearbeitung)
 
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