AUTHOR: Digital Pictures / Sony RELEASE: 1993 TYP: FMV Action SPIELER: 1 LEVEL: - SPRACHE: Englisch WERT: 15€


Machen Sie sich auf die explosiveste Begegnung Ihres Lebens gefaßt! Außerirdische Invasoren sind in eine kleine texanische Stadt eingedrungen. Als Taktikexperte vor Ort überwachen Sie die Ereignisse mit Audio-Video-Systemen und steuern ein einfaches Waffensystem. Suchen Sie die Waffenlager der Außerirdischen, um ihnen mit stärkeren Waffen einen echt-texanischen, heißen Empfang zu bereiten! Seien Sie der Star Ihrer eigenen Science Fiction. Erleben Sie mehr als sechzig Minuten Filmsequenz-Action, viele Spielfiguren, brilliante Effekte und fesselnde Spannung.

Stand by for the most explosive Close Encounter ever! Alien invaders have infiltrated a small Texas town - as Tactical Field Expert you've got the whole place wired for audio/video, and control of a crude weapon system. Your only hope is to locate the alien's arms cache and throw them a welcoming party - Texas-style! Star in your own sci-fi action flick - over an hour of interactive movie action, a large cast of actors, brilliant FX and stomach churning gore.


Presse

SEGA Magazin Ausgabe 4/1994: [Grafik: 81% Sound: 78% Gesamt: 72%]
Nicht unbedingt das Kultspiel, das ich mir erhofft habe, jedoch gelungene, leicht brutale Actionunterhaltung.
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MEGA Fun Ausgabe 3/1994: [Grafik: 68% Sound: 71% Gesamt: 76%]
Da der Ablauf nicht fest vorgegeben ist wie bei Night Trap oder Road Avenger, motiviert es auch nach mehreren Spielstunden ein neues Spiel zu beginnen. Den Spaß erhöht die Tatsache, daß manche Figuren Ihren Charakter bei einem Neustart von Gut nach Böse ändern. So sorgt Ground Zero immer für Überraschungen, es bleibt spannend und abwechslungsreich bis zum Ende. […] Damit ist Ground Zero das umfangreichste und bisher beste Digital Pictures-Spiel fürs Mega Drive.

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Space aliens are infiltrating the U.S. from a sleepy little town on the Texas/Mexico border, snatching bodies and paving the way for a greater invasion. Those they abduct return as Pod People-like drones, normal in appearance until they reveal themselves. The government's response is you - a technician driving custom-built gun cameras mounted around the town. Similar to Night Trap or Double Switch, you must monitor the town for alien activity, and respond to protect the lives of the citizens and your agents. The game is played entirely through four camera feeds from locations around the town. They mostly show loops of banal activity, but indicators will alert you when important action is occurring at that location. Switching to that camera will allow you to watch crucial plot clips, or defend that camera from aliens in a single-screen shooting gallery. As cameras take more damage, the picture from that feed degrades until the camera itself is destroyed. The goal is pretty much to juggle between cameras so as not to miss an important plot point, while defending them from attackers or saving citizens from being abducted. In a neat twist, citizens who you failed to save may appear later as disguised aliens themselves. As the game progresses, the invasion increases and becomes more violent, but the basic concept of switching between cameras and engaging in video shooting galleries remains unchanged. www.Mobygames.com

Your chance to save the town of El Cadron, and the rest of the world, from the invading Reticulan forces. As „Tactical Field Expert“ you have control of four armed cameras, and later a mobile „RoverCam“ to blast the aliens with. Gameplay is standard FMV fare - switch between locations and either watch the footage or take out the enemy. To keep things interesting the Reticulans capture the town's human inhabitants and take on their form, meaning you can't identify an alien until they shoot at you - and if you accidentally blast three innocent bystanders it's „Game Over“ time. At the outset you have Earth's best weapons, but these can only stun the Reticulans, giving you a nice sub-plot of locating the aliens' arms cache in order to use it against them - which provides a better than usual reason to actually pay attention to the FMV sequences between firefights. Of course, there's also a super-bomb that you need to disarm with the correct code, again garnered from the video footage. As you're safely tucked away from the action rather than having a life bar for yourself, you have to keep your cameras running instead. They have shields which can be raised whilst you're at another location, protecting them from a certain amount of damage but blocking the view and preventing you shooting. As the cameras take steadily more damage the picture begins to degrade to the level in the fourth screenshot above. Whilst this is admirably realistic, it means that once you start taking hits it's a downhill slope - damaged cameras produce worse pictures, making it harder to pick out targets before they shoot, resulting in more damage and so on. Like all games of this type the benefit from a light gun would be tremendous, but neither the Menacer nor the Justifier are supported. Thankfully some thought seems to have gone into the order that targets appear, and there are very few occasions that require a mad cursor dash across the whole of the video window. Each of the camera numbers in the lower right will flash red when something of interest is happening, though often you'll have to pick between more than one location. Most of you will have played a Digital Pictures game and know what to expect in order of sound and video quality - and for once even the acting isn't too bad. Switching between cameras isn't quite instant, with an overview map popping up showing which area you're moving your view to for a couple of seconds. The action is well paced and there's a reasonable amount of variety in the game as a whole, but like every other game of the genre once you've finished it there's no real reason to come back for more, whilst the lack of a save option makes that first trip through longer and more frustrating than perhaps it should be. One of the better FMV titles available, but perhaps not one of the better games. www.sega-mega-cd-library.co.uk

From what I had heard about this game, I was hoping Ground Zero Texas would be another Night Trap, but it's not even close. Certain aspects of the games are similar, like the concurrent events you can switch between using camera controls. But Ground Zero is more linear, and plays much like a target shooting game. The plot involves a small Texas town infiltrated by aliens who assume the form of normal townsfolk. There are four cameras to switch between, aimed at main street, a hotel, plaza, and cantina. Unlike Night Trap, you are directed where to look, so there's no much freedom. Once you select an area, you just move a cursor around the screen and shoot anyone who points a gun at you (they'll also have a green box around them). Many stages are just static scenery with people popping out trying to shoot you, much like the old Lethal Enforcer games. Shooting the same people over and over gets tiresome. Check out the terrible actors that throw up their arms and fall back when they get shot, sometimes while smiling. You also have to sit through numerous video clips that convey a slow-moving storyline, although there are a few surprises that happen just as you're nodding off. Pay close attention the first time you play, because the most unlikely characters will pull out a gun and try to blast you without warning. I've been known to enjoy games like this, but Ground Zero Texas did not win me over. The video clips aren't very entertaining and the shooting is just repetitive. And for the record, the game was actually filmed in California. www.videogamecritic.net


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mega-cd/ground_zero_texas.txt · Zuletzt geändert: 2012/01/26 01:32 (Externe Bearbeitung)
 
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