AUTHOR: Hudson Soft / SEGA RELEASE: 1995 TYP: Top-Down Action SPIELER: 4 LEVEL: 7 SPRACHE: Englisch WERT: 35€


Irgendwo in diesen Verliesen wird die Göttin des Ehrgeizes gefangen gehalten. Steigen Sie mit bis zu vier Spielern hinab in das Verlies, und machen Sie sich auf die Suche nach der Göttin.

Somewhere within these dungeons is held captive the Goddess of Ambition. Venture with up to 4 players into the dungeons in search of the Goddess.


Presse

SEGA Magazin Ausgabe 7/1995: [Grafik: 62% Sound: 64% Gesamt: 70%]
Alleine auf Dauer schnell ermüdend, mit mehreren Spielern durchaus spannend.
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The Goddess of Ambition is locked up in the mazes beneath the Darkling tower. A legend is told that once rescued she will grant any wish. A group of heroes stranded in a strange world must attempt to free this divine creature and use her powers to return home. Dungeon Explorer is a Gauntlet clone. Like that classic game, it is a hybrid between an arcade shooter and a traditional RPG. It supports up to 4 players with a choice of 6 different characters/classes: monk, knight, elf, mage, beast and ninja. On the right side of the screen there is a bar with portraits of the characters: pressing the A button brings up the status menu that displays the current level, experience points, statistics, and equipment. The C button fires the equipped weapon, and the B button uses the character's special ability. The game starts in the area surrounding a save point. This area functions as a central hub to access all the 6 dungeons. If a character leaves it, the food counter starts decreasing. If it reaches zero, the life points start diminishing until the character dies. Food can be found as potions or pots around the mazes. Returning the character to the save point area replenishes all the counters and cures all conditions (like poisoning and confusion). To the north there are two buildings, a weapon shop and a tavern. The gold collected on the game is spent on equipment upgrades at the weapons shop. The tavern (called Jojo's Bar) allows the player to switch characters. The characters level up automatically as they amass the necessary experience points. Once a dungeon boss is defeated, the dungeon is locked and the player can't return to it. The game has four save slots, each one for an individual game. www.Mobygames.com

Gauntlet-style adventuring with a slight RPG twist. Explore 7 dungeons as one of 6 character classes destroying hundreds of monsters and their spawn points whilst collecting potions and gold and keeping an eye on your food level that is solely in place to act as a timer. The money obtained can be spent at a shop at the hub point to upgrade weapons and armour, and you can save your progress whilst you're there, although monster generators will re-spawn if you leave an area and return. A basic RPG stat system is in place and attributes such as attack, defence, speed etc. are increased as your warrior levels up by defeating a set number of enemies. Due to the overwhelming odds against you solo players will have to turn this to their advantage by finding a bottleneck near the hub area (where your health and food are automatically restored), taping down the C button and reading a book until you have to restock, allowing you to enter the first dungeon with a level 10 character and some chance of surviving. With 2 or more players this becomes less necessary as the sheer weight of enemies can be divided between you. Graphically Dungeon Explorer is nothing special but what it does do is done well, and given the number of sprites being used on some occasions you can forgive some lack of detail that was probably necessary to keep everything moving at a decent pace. The music is good but the spot effects are sometimes nondescript and the small amount of speech almost indecipherable. Dungeon Explorer was one of the later releases and as such doesn't appear for sale very often, but because it's not well known the prices it fetches aren't too high. For pure arcade action you can't go far wrong with this title, especially if you have a four player adapter. Just don't make the mistake I made of assuming that the first dungeon is straight up from the hub area and then wondering why you got creamed in under 3 seconds - the easiest dungeon to find is the last one you should tackle - use the small map across pages 31 & 32 of the manual to attack them in the right order. www.sega-mega-cd-library.co.uk


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mega-cd/dungeon_explorer.txt · Zuletzt geändert: 2012/01/26 01:32 (Externe Bearbeitung)
 
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