Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen gezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen Revision Vorhergehende Überarbeitung
mastersystem:time_soldiers [2019/06/04 11:24]
altersegahase
mastersystem:time_soldiers [2019/06/04 11:27] (aktuell)
altersegahase
Zeile 57: Zeile 57:
 ^Kommentare^ \\ ^Kommentare^ \\
 \\ \\
-//This disappointing shooter lets two players forge their way through stages set in various stages of history. It plays a lot like Ikari Warriors or Rambo, but Time Soldiers isn't nearly as fun as those games. The box cover shows two grizzled veterans, but on the title screen they look more like two frumpy housewives! The randomized stages include "​primitive times" (dinosaurs and cavemen), ancient Rome, medieval Japan, World War II, and a future world. If you're expecting to see some fantastic scenery, you're going to be disappointed by these plain-looking stages. I did find it amusing how the Roman stage is full of ruins. It seems to me that if you went back in time, they wouldn'​t be "​ruined"​ yet, would they? There also seems to be an excessive number of marshes to slowly slosh through. Most of the time you move up the screen, but some stages are side-scrolling. Your enemies are poorly rendered, and in fact, it's hard to tell what some of these things are supposed to be! Most of the dinosaurs look more cute than realistic. Occasionally you'll pick up a special weapon, which you'll probably want to save for the bosses. The programmers went crazy with the bosses - each stage has no less than FOUR. Most look pretty cool, like the hydra, minotaur, medusa, and Tyrannosaur Rex. The sub-bosses die pretty quickly if you just whale away at them, but defeating the "​big"​ bosses can take forever! Besides that major annoyance, the controls are not very good.  My shots never seem to go where I want them to. I normally enjoy games like this, but the lousy controls, uninspired graphics, and emphasis on bosses turned me off. Note: You can "​continue"​ repeatedly by tapping the fire button after using your last life. You'll lose your weapons but your score will not reset.// - Videogamecritic.com+//This disappointing shooter lets two players forge their way through stages set in various stages of history. It plays a lot like Ikari Warriors or Rambo, but Time Soldiers isn't nearly as fun as those games. The box cover shows two grizzled veterans, but on the title screen they look more like two frumpy housewives! The randomized stages include "​primitive times" (dinosaurs and cavemen), ancient Rome, medieval Japan, World War II, and a future world. If you're expecting to see some fantastic scenery, you're going to be disappointed by these plain-looking stages. I did find it amusing how the Roman stage is full of ruins. It seems to me that if you went back in time, they wouldn'​t be "​ruined"​ yet, would they? There also seems to be an excessive number of marshes to slowly slosh through. Most of the time you move up the screen, but some stages are side-scrolling. Your enemies are poorly rendered, and in fact, it's hard to tell what some of these things are supposed to be! Most of the dinosaurs look more cute than realistic. Occasionally you'll pick up a special weapon, which you'll probably want to save for the bosses. The programmers went crazy with the bosses - each stage has no less than FOUR. Most look pretty cool, like the hydra, minotaur, medusa, and Tyrannosaur Rex. The sub-bosses die pretty quickly if you just whale away at them, but defeating the "​big"​ bosses can take forever! Besides that major annoyance, the controls are not very good.  My shots never seem to go where I want them to. I normally enjoy games like this, but the lousy controls, uninspired graphics, and emphasis on bosses turned me off. Note: You can "​continue"​ repeatedly by tapping the fire button after using your last life. You'll lose your weapons but your score will not reset.// - www.Videogamecritic.com
  
 ---- ----
 
mastersystem/time_soldiers.txt · Zuletzt geändert: 2019/06/04 11:27 von altersegahase
 
Recent changes RSS feed Creative Commons License Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki