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mastersystem:teddy_boy [2019/05/27 11:10]
altersegahase
mastersystem:teddy_boy [2019/05/27 11:10] (aktuell)
altersegahase
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 //Teddy Boy was one of the early Card based games before being released a year later on Cartridge. The game itself is a port of a popular Japanese arcade game called Teddyboy Blues which iself was a reference to a hit song in Japan by Yohko Ishino which at the time was highly unusual for a game as uit's purpose was to promote the singer and the Teddyboy Blues single release. The console port of the arcade game released outside Asia though bears no reference whatsoever to the singer which is a good thing as we would all probably be wondering what the heck does this game have to do with Japanese pop music? The aim of each level (of which there are 50 before they loop) is to shoot every single enemy within the time limit which pop out of numbered dice scattered throughout the maze. The number on the dice shows how many enemies are yet to pop out of it. When the enemy is shot, it shrinks and you must collect the shrunken enemy before it turns into a bug that eats into your remaining time. The level ends when all enimies have been eliminated and your remaining time is added to your overall score. In between there are bonus stages where you shoot purple dice to find assorted toys of differing point values, the aim of which is to find the green dragons which are worth a cool 10'000 points each. [...] Overall Teddy boy is a very average action shooter with one annoying tune with not much replay value once you can get past the first 50 levels without too much trouble. But its worth a place in your SMS collection simply for the weird story behind the game's origins.// - www.smstributes.co.uk //Teddy Boy was one of the early Card based games before being released a year later on Cartridge. The game itself is a port of a popular Japanese arcade game called Teddyboy Blues which iself was a reference to a hit song in Japan by Yohko Ishino which at the time was highly unusual for a game as uit's purpose was to promote the singer and the Teddyboy Blues single release. The console port of the arcade game released outside Asia though bears no reference whatsoever to the singer which is a good thing as we would all probably be wondering what the heck does this game have to do with Japanese pop music? The aim of each level (of which there are 50 before they loop) is to shoot every single enemy within the time limit which pop out of numbered dice scattered throughout the maze. The number on the dice shows how many enemies are yet to pop out of it. When the enemy is shot, it shrinks and you must collect the shrunken enemy before it turns into a bug that eats into your remaining time. The level ends when all enimies have been eliminated and your remaining time is added to your overall score. In between there are bonus stages where you shoot purple dice to find assorted toys of differing point values, the aim of which is to find the green dragons which are worth a cool 10'000 points each. [...] Overall Teddy boy is a very average action shooter with one annoying tune with not much replay value once you can get past the first 50 levels without too much trouble. But its worth a place in your SMS collection simply for the weird story behind the game's origins.// - www.smstributes.co.uk
  
 
mastersystem/teddy_boy.txt · Zuletzt geändert: 2019/05/27 11:10 von altersegahase
 
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