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mastersystem:pro_wrestling [2018/08/31 12:41]
altersegahase
mastersystem:pro_wrestling [2018/09/12 11:40]
altersegahase
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 +Steigen Sie in den Ring!
 +Jetzt können Sie in der verrückten,​ hart zupackenden Welt der Catcher mitmischen. Sie verteilen Kopfstöße,​ Ellenbogenhaken und Body-Slams, und machen in den Schlägereien aller gegen alle außerhalb des Rings mit. Vielleicht werden Sie vom Glockenschlag gerettet. ​
  
 Step into the ring! Step into the ring!
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 //A take on the more traditional style of wrestling popular in Mexico. Pick your tag team and battle three other wrestling teams over thirty rounds in three countries. You have four tag teams for you to choose from and the object of the game is to battle each of the other three teams for ten rounds and get the referee to count them out. Aside from a few moves and the obvious cosmetic differences there’s almost nothing to differentiate them. If you can win with one team you can win with them all. If you choose to take the fight out of the ring, make sure you get back in within 20 seconds or you are out. Out of the ring there is a chair you can grab and whack your opponent with or alternatively,​ once you get them down on the ground you can lift them up and hurl them in to the wall. What really lets this game down is its monotony. As you go through the ten rounds you don’t get any sense of progression. Your opponents don’t even get harder and I have pinned them down on round 9 or 10 faster than in earlier matches and vice-versa. To make matters worse the ring and audience all looks the same when you qualify to the next team even though you are supposed to be in another country (although the referee is different). Even the tag team aspect feels like it is there just to prolong the game since you can knock the living daylights out of an opponent without taking a hit yourself only to have the beggar tag his buddy in and you have to start the beating all over again. The result is an endurance test of a game that makes you feel like you are completing a task rather than playing a game. [...] The fact you have to go ten rounds before moving on to the next team makes playing this a laborious affair. For that fact alone it doesn’t sit on the shelf begging you to pick it up and play. Buy it if you are a serious Master System collector and want to tick another one off your list or there is some nostalgic value to it (both is true for me) just don’t pay too much for it. There’s plenty still out there and I got my copy recently (April 2016) for a mere £4 from a retrogaming store and that included case and manual. If you are a casual Master System enthusiast however my advice would be to avoid it.// - www.smstributes.co.uk \\ //A take on the more traditional style of wrestling popular in Mexico. Pick your tag team and battle three other wrestling teams over thirty rounds in three countries. You have four tag teams for you to choose from and the object of the game is to battle each of the other three teams for ten rounds and get the referee to count them out. Aside from a few moves and the obvious cosmetic differences there’s almost nothing to differentiate them. If you can win with one team you can win with them all. If you choose to take the fight out of the ring, make sure you get back in within 20 seconds or you are out. Out of the ring there is a chair you can grab and whack your opponent with or alternatively,​ once you get them down on the ground you can lift them up and hurl them in to the wall. What really lets this game down is its monotony. As you go through the ten rounds you don’t get any sense of progression. Your opponents don’t even get harder and I have pinned them down on round 9 or 10 faster than in earlier matches and vice-versa. To make matters worse the ring and audience all looks the same when you qualify to the next team even though you are supposed to be in another country (although the referee is different). Even the tag team aspect feels like it is there just to prolong the game since you can knock the living daylights out of an opponent without taking a hit yourself only to have the beggar tag his buddy in and you have to start the beating all over again. The result is an endurance test of a game that makes you feel like you are completing a task rather than playing a game. [...] The fact you have to go ten rounds before moving on to the next team makes playing this a laborious affair. For that fact alone it doesn’t sit on the shelf begging you to pick it up and play. Buy it if you are a serious Master System collector and want to tick another one off your list or there is some nostalgic value to it (both is true for me) just don’t pay too much for it. There’s plenty still out there and I got my copy recently (April 2016) for a mere £4 from a retrogaming store and that included case and manual. If you are a casual Master System enthusiast however my advice would be to avoid it.// - www.smstributes.co.uk \\
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-//I wanted to like Pro Wrestling so bad. The problem is, this freakin'​ game is so bad. As one of the early Master System titles, Pro Wrestling exudes an innocent charm. You select between four tag-teams: Mad Soldiers, Orient Express, Great Maskmen, and Crush Brothers ​ There'​s a little pomp and circumstance as each team makes their way to the ring. The arena looks appealing with its bright blue canvas and animated crowd faces. The referee with a mustache is a dead ringer for my friend Scott. The short, squat fighters walk smoothly around the ring but their moves are seriously rough. Each attack is one frame of animation - maybe two. Strike an opponent and the game pauses to momentarily display the words "​kick"​ or "​punch"​. It seems pointless at first, but if you can execute more complicated moves these messages provide positive reinforcement. There'​s actually an extensive list of moves including pile driver, body slam, neck breaker, lariat, knee drop, boston crab, and the mysterious "b. buster"​. Unfortunately,​ trying to execute any move proves an exercise in futility (unless your name is CPU). The manual is incomprehensible but with only two buttons you would think I could figure it out. Nope! I hate it when I try to tag my partner and jump out of the ring instead. The game has fleeting moments of charm, like when you toss an opponent into the ropes and the ropes bend in the wrong place. In the proud tradition of professional wrestling you can leave the ring, pick up a conveniently - placed folding chair and whack your opponent over the head with it. Each fighter has a energy meter, but even when the meter is empty you still move around normally and can even escape a pin. As a result the matches are dragged out to excruciating lengths. Pro Wrestling is a colorful arcade-style fighter. I just wish I could have made some sense out of the thing.// - Videogamecritic.com+//I wanted to like Pro Wrestling so bad. The problem is, this freakin'​ game is so bad. As one of the early Master System titles, Pro Wrestling exudes an innocent charm. You select between four tag-teams: Mad Soldiers, Orient Express, Great Maskmen, and Crush Brothers ​ There'​s a little pomp and circumstance as each team makes their way to the ring. The arena looks appealing with its bright blue canvas and animated crowd faces. The referee with a mustache is a dead ringer for my friend Scott. The short, squat fighters walk smoothly around the ring but their moves are seriously rough. Each attack is one frame of animation - maybe two. Strike an opponent and the game pauses to momentarily display the words "​kick"​ or "​punch"​. It seems pointless at first, but if you can execute more complicated moves these messages provide positive reinforcement. There'​s actually an extensive list of moves including pile driver, body slam, neck breaker, lariat, knee drop, boston crab, and the mysterious "b. buster"​. Unfortunately,​ trying to execute any move proves an exercise in futility (unless your name is CPU). The manual is incomprehensible but with only two buttons you would think I could figure it out. Nope! I hate it when I try to tag my partner and jump out of the ring instead. The game has fleeting moments of charm, like when you toss an opponent into the ropes and the ropes bend in the wrong place. In the proud tradition of professional wrestling you can leave the ring, pick up a conveniently - placed folding chair and whack your opponent over the head with it. Each fighter has a energy meter, but even when the meter is empty you still move around normally and can even escape a pin. As a result the matches are dragged out to excruciating lengths. Pro Wrestling is a colorful arcade-style fighter. I just wish I could have made some sense out of the thing.// - www.Videogamecritic.com
  
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mastersystem/pro_wrestling.txt · Zuletzt geändert: 2018/09/12 11:40 von altersegahase
 
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