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mastersystem:newzealand_story [2014/10/28 10:49]
mastersystem:newzealand_story [2014/10/28 10:49] (aktuell)
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 +**AUTHOR: ** Taito **RELEASE:​** 1992 **TYP:** [[mastersystem:​Jump & Run|Jump & Run]] **SPIELER:​** 1 **LEVEL:** 21 **SPRACHE:​** Englisch **Partnumber:​** 27035-50 **EAN:** 5021093160971 **WERT:** 40 Euro
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 +Tiki, der mutige Kiwi, ist der Held dieses spannenden Abenteuers. Soviel steht fest: es werden Federn fliegen! Denn der Weg auf dem Du Tiki begleitest, ist alles andere als ein gemütlicher Spaziergang. Kämpf Dich durch verwinkelte Irrgärten, bezwinge pfiffige Gegner, befreie Tikis Freunde und stelle Dich am Ende Wally Walrus im Kampf Deines Lebens. Tja, Du mußt flott sein, sonst bist Du der nächste Gang auf Wallys Speisekarte! Nun, die Zeit wird´s zeigen, und die ist verflixt knapp!
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 +Tiki the kiwi stars in the adventure of a lifetime in this arcade No 1 hit. Watch the feathers fly as you guide Tiki through the islands of NewZealand solving mazes, defeating fiendish foes, rescuing his kiwi friends and finally facing the evil Wally Walrus in the ultimate battle. Will you be the next dish on the fresh kiwi menu? Only time will tell and it is running out fast!
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 +//Life in the Zoological Gardens of New Zealand'​s North Island is happy and carefree for Tiki, his girlfriend Phee-phee and all of the kiwi colony until Wally Walrus comes to town. Suddenly feathers are flying as Wally captures the defenseless kiwis and carries them off to cages hidden in zoos and parks all over New Zealand. The poor kiwis are trapped, as they await their terrible fate as the next course on Wally'​s fresh kiwi menu! However, while Wally is busy thinking of his next meal, our quick thinking hero, Tiki, escapes and plans a rescue mission to save his friends and beloved Phee-phee. A quest against time begins as Tiki battles with Wally'​s villainous friends through the maze-like worlds of NewZealand'​s zoos, finally coming face with the evil Walrus for the battle of his life." The New Zealand Story is a 1988 coin-op by Taito that became an immediate favorite of many gamers. Simon Freeman and Karen Mangum from Tecmagik are responsible for the amazingly good SMS port. The game is a direct port of the arcade game, and very little has changed gameplay-wise. For the few who don't know, it's a typical Taito cute platformer in the vein of Rainbow Islands, but with multi-scrolling maze stages and with a lot more emphasis on shooting action. Your hero is an heavy armed bird that can use arrows, lasers, bombs and fireballs to destroy the evil guys. Plus, he can fly once he gets the right vehicles, such as air ballons. And he can even swim underwater for a limited time, and squirt water to his opponents! He's a tough guy, really! The gameplay is intact and the game is fun to play as every bit as the original. The biggest change in the SMS version concerns the difficulty, and is not a welcome one. I am really puzzle at how this could have been possible but you start the game with 3 lives and no continue at all. You are given an extra life at 50000 point and then every 20000, and you'll get some credits if you manage to beat stages 2-4 and later 4-5. It won't be easy. Keep in mind that there are 21 stages in total. In the arcade you can continue as long as you insert coins; the NES version wisely offers unlimited credits, while other versions (Turbografx,​ Megadrive) do give you at least three or five continues to start with. Ok, so maybe unlimited credits make the game too much of a cakewalk, but Tecmagik must be a bunch of masochist to not include some from the beginning. I didn't even find a stage select cheat or else, so I hope you're equipped with an action replay or reaching the evil Walrus might be quite a task... Other changes from the arcade worthy a mention are the lack of the "​extend"​ powerups and some enemies that were removed. Also, like any other home version, the tiny map at the bottom of the screen is missing, and this can be annoying since later stages tend to be huge. [...] From a technical standpoint, this game deserves a perfect 10. It is no Power Strike II, but it still is one of the most visually stunning games you can get for the SMS. So, it's really a shame that with only a bit of adjusting it would have been perfect in every possible way. The game is too short to require a password system, but I really feel some extra continues wouldn'​t have hurt. As it is, it can get really frustrating,​ especially in the later levels. Highly recommended for those who want a challenge, but everyone should give it a look, because it's a Taito timeless classic very fun to play.// - www.smstributes.co.uk
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mastersystem/newzealand_story.txt · Zuletzt geändert: 2014/10/28 10:49 (Externe Bearbeitung)
 
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