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mastersystem:mortal_kombat [2014/10/15 11:52] (aktuell)
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 +**AUTHOR: ** Midway **RELEASE:​** 1993 **TYP:** [[mastersystem:​Beat'​em Up]] **SPIELER:​** 2 **LEVEL:** - **SPRACHE:​** Englisch **Partnumber:​** MK-29021-50 **EAN:** 5023843026926 **WERT:** 30 Euro
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 +Mach dich auf was gefaßt... Der Spielhallenknüller Nr.1 ist da!
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 +PREPARE YOURSELF... The #1 arcade hit is here.
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 +^Presse^
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 +^Files^
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 +^Codes^
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 +**Blood Code** \\
 +Press 2, 1, 2, Down, Up at the Code of Honor screen. "Now Entering Kombat"​ will flash on the screen if this is done correctly.
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 +^Kommentare^
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 +//At the time of Mortal Kombat'​s release in the arcades back in the early 90's, it was considered to be the first real challenger to Street Fighter 2's dominance of the '​one-on-one'​ fighting genre. Whilst the concept was essentially the same, the style of the game was completely different. Whereas SF2 went for the traditional Japanese '​cartoon'​ style, MK went with the almost '​live-action'​ look, to make the game as realistic as possible, even allowing you to enter a '​gore'​ code to see blood fly every time a decent hit is landed on your opponent. At the time I heard a Megadrive version was being developed, I never in my wildest dreams thought that a SMS version would be attempted. When it was confirmed that a SMS version indeed was being made, I instantly thought "hah, no way will it be any good at all, the SMS just isn't capable"​. So I actually lined up and got it first thing in the morning on its release day, and I can tell you they were flying off the shelves. The anticipation grew on my way home on the bus from Glasgow until I arrived home - so what were, and indeed still are, my thoughts on the game? The game is a standard one-on-one fighting game, and surprisingly unlike any other previously released on the SMS, each character in the game has retained most of their individual special moves which had been in the versions released on technically superior hardware. This had been a big worry of mine at the time, would the game be watered down with all characters only having generic moves as had been the case with so many beat ‘em ups brought to the SMS? So I was pleasantly surprised from the onset. To perform each special move you have to learn the sequences to press buttons and D-pad, but you will soon pick them up with a decent sessions gameplay. The tournament format is good, with each round beyond the first 2 or 3 getting progressively harder. My only gripe with difficulty is that I have always considered Goro (the penultimate opponent) a LOT harder to beat than Shang Tsung (The last), who I beat in straight rounds the very first time I met him! The gameplay itself is all pretty good, the characters do move ever so slightly more jerky and less smooth than in the Megadrive and arcade version, but that was surely to be expected given the huge ambition of the project which was undertaken! All in all, the game is very very playable, and if you like fighting games, you'll love it. [...] A most impressive and successful conversion of a classic arcade hit. It's not identical to the arcade version, or other ports, but the task the programmers had was enormous and clearly a lot of time and effort was taken in order to make Mortal Kombat the excellent game that it is. No area of the game seriously lets it down and if it's not in your collection right now it should be the next game you get. Mortal Kombat stands as an example of what the Master System can do when pushed.// - www.smstributes.co.uk
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mastersystem/mortal_kombat.txt · Zuletzt geändert: 2014/10/15 11:52 (Externe Bearbeitung)
 
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