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mastersystem:lucky_dime_caper_-_starring_donald_duck [2014/08/06 10:21] (aktuell)
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 +^[[mastersystem:​l|ZURÜCK ZUR KATEGORIE L]]^
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 +**AUTHOR: ** SEGA **RELEASE:​** 1991 **TYP:** [[mastersystem:​Jump & Run|Jump & Run]] **SPIELER:​** 1 **LEVEL:** 7 **SPRACHE:​** Englisch **Partnumber:​** 7072 **EAN:** 4974365634728 **WERT:** 18 Euro
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 +Die böse Zauberin Magica de Spell hat die Glückstaler gestohlen und Tick, Trick und Track entführt! Begleiten Sie Donald auf seinem Weg durch sechs gefahrvolle Länder, um seine Neffen zu retten und die Glückstaler zurückzuholen!
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 +Evil Magica De Spell has stolen the Lucky Dimes and has captured Huey, Dewey and Louie! Trek through six treacherous lands with Donald to save his nephews and retrieve the Lucky Dimes!
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 +^Presse^
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 +^Kommentare^
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 +//​Donald'​s quest is pretty straightforward:​ there are no options of sort at the beginning, you just have to complete all the seven stages. You can, however, select in which order to play the first three and later the three remaining before the last stage (Magica'​s castle). Donald can jump on enemies, luckily without having to press another button to harm them; moreover, he starts equipped with a powerful hammer, that is one of the two weapons in the game. The other is a nice Frisbee that you can even throw upside. Having a weapon is your only kind of "​health"​ in the game: be hit once and you'll say goodbye to your weapon, be hit once more and you die. Quite a simple and idea to add some challenge to the game; it was removed from the Game Gear version. Donald will collect some stars released by enemies or scattered through levels: each star will make your weapon swing faster, up to four: collect a fifth one and you'll be invincible for a (very) limited time. So yes, they are pretty useless, just keep one or two to have a decent fire rate. You start with three lives, but you can get more at random by beating enemies, and quite often. Anyway, you are granted with unlimited continues, so you'll eventually complete the game. It's not hard, but it can be refreshingly trickier than your usual Disney game. In the later stages, being equipped with the right weapon surely does a difference, which is nice. Finally, you have a time limit to complete each stage, or you'll lose a life. I wouldn'​t worry too much about it, though. [...] This is your typical Sega/Disney platform, done at its best. I personally think that no other developer managed to do such a good use of Disney characters, not Capcom, nor Disney Interactive or others. I sense this game doesn'​t get the attention it deserves, and is quite overshadowed by Mickey, and that's a shame, 'cause Donald rocks much more than the mouse. Lucky Dime Caper is definitely one of the best of its genre on the Master System, and the best Donald game along with Quackshot. Play it!// - www.smstributes.co.uk
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 +<​html><​table bgcolor="​black"​ cellspacing="​1"​ cellpadding="​1"><​tr><​td><​a href="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_luckydime.jpg"><​img width="​966"​ src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_luckydime.jpg"></​a></​td></​tr></​table></​html>​
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mastersystem/lucky_dime_caper_-_starring_donald_duck.txt · Zuletzt geändert: 2014/08/06 10:21 (Externe Bearbeitung)
 
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