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mastersystem:ghost_house [2014/09/05 09:51] (aktuell)
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 +^[[mastersystem:​g|ZURÜCK ZUR KATEGORIE G]]^
 +<​html><​img src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_ghosthouse_logo.jpg"></​html> ​                      
  
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 +**AUTHOR: ** SEGA **RELEASE:​** 1986 **TYP:** [[mastersystem:​Jump & Run|Jump & Run]] **SPIELER:​** 2 **LEVEL:** - **SPRACHE:​** Englisch **Partnumber:​** MK-4502-50 **EAN:** 4974365632229 **WERT:** 15 Euro
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 +Versuchen Sie, den versteckten Schatz beim abenteuerlichen Besuch im verhexten Haus des Grafen Dracula zu finden.
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 +A spooky romp through Count Dracula'​s incredible haunted house. You're Mick. And the good news is that your grandfater just told you that you're to inherit the family jewels. A flashy collection of diamonds, rubies, sapphires, even opals. All yours. The bad news is that they'​re hidden inside Count Dracula'​s mansion. They have been for years. First, you have to wipe out the bats, Draculas, and eventually their annoying henchman. [sic] Then, you have to find the hidden keys and passageways that should lead to your family'​s long lost treasure. Ghoul luck - you'll need it.
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 +^Presse^
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 +^Files^
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 +^Codes^
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 +**Freeze the enemies** \\ 
 +This is very handy for the fights with Dracula. If you punch the light bulbs when he is on screen the enemies on screen will not be able to move, leaving you free to attack them!
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 +**Temporary Invincibility** \\ 
 +Need help taking out the Dracs in this game? Well, this will give you a bit of an edge. Whenever you see a place in each level where arrows fly at you, jump on top of 5 of them, in a row. Works for a fairly long time, and can be done over and over again wherever you see the arrows!
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 +^Kommentare^
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 +//This is your basic 8-bit action platform game in one of it's millions of incarnations. It has a spooky haunted house with vampires theme. You have to destroy a set number of vampires. You must kill a few things until you find a key. Then you must find a coffin and open it and kill the vampire. Your main weapon is a punch but you can power up to a sword for a limited time. This means less hits are needed to kill the vampires. When you open a coffin you have to avoid getting hit by the vampire but you must hit it to kill it so it gets a little tricky. If the vampire touches you then you freeze and get knocked back for a bit and loose some energy. The strategy involved besides finding all the coffins it to find the best spot to run to when you are attacking the vampires. You don't want to run off screen because then he goes back to his coffin. Jump into a light and you freeze the enemies for a bit. Jump past candlesticks on the wall and a sword comes shooting out at you. Jump on it and you get to attack with it for a few hits. Walk past a fireplace and an arrow comes shooting out at you. Jump on it for points. One good hidden power-up is to repeat this 10 times without missing. The screen flashes and you become invincible for a little bit. You need to time your vampire kills in later levels with the power-up and freeze to be able to kill the vampires.// - www.Mobygames.com
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 +//Well, aren't you a lucky one? You're Mickey (or Mick, depending on where you come from) - a guy in blue shirt and red pants who sports a pair of rather pointy ears, and your grandfather has just revealed to you that you're the rightful heir of the family'​s jewels (no, not THAT kind of jewels. Get your mind outta the gutter), and there'​s no less than 30 of these valuables. On the flipside of the coin, they won't be easy to get, 'cause they'​re inside some haunted houses, with tons of supernatural beings out to get you... But luckily for you, Mick(ey) must have idolized Alex Kidd since his childhood days, as he's not afraid of ramming his fist into whatever'​s getting in his way, with varying degrees of success. The objective of this game is to enter the (largely underground) house, punch (or jump on) bats, ghosts and fire-spewing tomatoes until a key gets dropped, then seek out one of the five coffins, open it up, kill the Dracula within and claim the jewel he was holding on to before repeating this process four more times. Once you've got the five jewels the house you're currently in has to offer, you need to find the exit and move on to the next round. Aside from his punch, Mick(ey) can find further means of self-defense within the house, which is good, as his fist is weak and has a very short range: Whenever you walk past a candelabra, a knife will fly at you from off-screen. Jump on it and you got yourself a weapon. What you should also be on the lookout for are ceiling lights. Jump against one, and every enemy will freeze for a few seconds. When fighting one of the Draculas, knowledge of what things in the house you can use to your advantage is invaluable. The gameplay scores well in my book. The only gripe I have is that a fair bit of the game's difficulty is fake, like monsters frequently blocking ladders you want to climb up. The fights against the Draculas are no better, either. [...] It took me a while to get into the game, and once I did, I couldn'​t get enough of it. There'​s 3 rounds. After that, the game loops once more, and stuff gets harder. The levels are a good bit about exploration,​ particularly because the coffins are really hard to find at times. Overall, I'd say the game has some good replay value. Considering it's a card game, this is to be expected. Ghost House is an alright game. Its learning curve is a bit steep, but once you've surmounted it you'll find it's quite an enjoyable experience. On the other hand, my stanards aren't particularly high, so you may not enjoy this game as much as I do. Nevertheless,​ it's at least worth a try.// - www.Smstributes.co.uk
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mastersystem/ghost_house.txt · Zuletzt geändert: 2014/09/05 09:51 (Externe Bearbeitung)
 
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