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mastersystem:alien_syndrome [2014/08/19 12:51]
127.0.0.1 Externe Bearbeitung
mastersystem:alien_syndrome [2019/07/12 11:24] (aktuell)
altersegahase
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-^[[games:​Master System|ZURÜCK ZUR KATEGORIE A]]^+^[[games:​Master System|ZURÜCK ZUR KATEGORIE A]]^ \\ 
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 <​html><​img src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_aliensyn_logo.jpg"></​html> ​                       <​html><​img src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_aliensyn_logo.jpg"></​html> ​                      
  
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-^Presse^+^Presse^ ​\\ 
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-^Files^+^Files^ ​\\ 
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-^Codes^ +^Codes^ ​\\ 
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 **Temporary Invincibility** \\  **Temporary Invincibility** \\ 
 Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121. When you do this, you will be invincible for a short period of time. Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121. When you do this, you will be invincible for a short period of time.
  
-^Kommentare^ +^Kommentare^ ​\\ 
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 //Today I shall be reviewing a game that I believe many more people have enjoyed than are willing to admit it. The game is known as Alien Syndrome. I have to say that it was back in 1988 I first got my hands on this game, having spent far too many coins playing it in the arcades. Initially I was slightly disappointed with the Master System conversion due to the mediocre graphics. This however was quickly forgotten as I got into the awesome gameplay - but there I am getting ahead of myself, first I'll tell you what the little story for the game is. You are a soldier from planet earth and have been sent to rescue your comrades who are being held hostage on 7 different alien ships. According to the box text the aliens "​shoots first and asks no questions"​ - but you have to wonder what makes them say this since the aliens have taken hostages rather than just killing your comrades? Perhaps I am analyzing this too much. It has to be said that there is nothing especially unique about the gameplay. I'm sure the "​explore alien ships while rescuing hostages"​ has been done a million times before. Alien Syndrome, however is slightly different. It has a good top-down view and this gives you a good view of the action. At first glance the game appears to be a Gauntlet clone set in space. But this is totally different. You have to save a set number of hostages on each space ship and then escape. You can have one of 3 diferent types of weapons, theres a normal rifle (pea shooter) a Fireball gun (best) and a Lazer gun (sucky) but you lose each gun if you die, which makes it difficult for having a gun on bosses if you're back to the pea shooter. After finding sufficent hostages you must battle with the usual end of level guardian. The guardians are all well thought out and artisticly pleasing. [...] Alien Syndrome is a very interesting game which will take the best of games players to complete, a huge challange awaits those who would dare pick up a copy. I urge you to give it a go and once you do review this game on this site to let me know how you get on. I hope you all have as difficult a time as I had. Yet even after all this, because this is the game I purchased my Sega for, there will always be a little place in my heart for it. This is Dean, earth command trooper signing off. // - www.smstributes.co.uk //Today I shall be reviewing a game that I believe many more people have enjoyed than are willing to admit it. The game is known as Alien Syndrome. I have to say that it was back in 1988 I first got my hands on this game, having spent far too many coins playing it in the arcades. Initially I was slightly disappointed with the Master System conversion due to the mediocre graphics. This however was quickly forgotten as I got into the awesome gameplay - but there I am getting ahead of myself, first I'll tell you what the little story for the game is. You are a soldier from planet earth and have been sent to rescue your comrades who are being held hostage on 7 different alien ships. According to the box text the aliens "​shoots first and asks no questions"​ - but you have to wonder what makes them say this since the aliens have taken hostages rather than just killing your comrades? Perhaps I am analyzing this too much. It has to be said that there is nothing especially unique about the gameplay. I'm sure the "​explore alien ships while rescuing hostages"​ has been done a million times before. Alien Syndrome, however is slightly different. It has a good top-down view and this gives you a good view of the action. At first glance the game appears to be a Gauntlet clone set in space. But this is totally different. You have to save a set number of hostages on each space ship and then escape. You can have one of 3 diferent types of weapons, theres a normal rifle (pea shooter) a Fireball gun (best) and a Lazer gun (sucky) but you lose each gun if you die, which makes it difficult for having a gun on bosses if you're back to the pea shooter. After finding sufficent hostages you must battle with the usual end of level guardian. The guardians are all well thought out and artisticly pleasing. [...] Alien Syndrome is a very interesting game which will take the best of games players to complete, a huge challange awaits those who would dare pick up a copy. I urge you to give it a go and once you do review this game on this site to let me know how you get on. I hope you all have as difficult a time as I had. Yet even after all this, because this is the game I purchased my Sega for, there will always be a little place in my heart for it. This is Dean, earth command trooper signing off. // - www.smstributes.co.uk
  
 
mastersystem/alien_syndrome.txt · Zuletzt geändert: 2019/07/12 11:24 von altersegahase
 
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