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AUTHOR: SEGA RELEASE: 1987 TYP: Action SPIELER: 2 LEVEL: - SPRACHE: Englisch Partnumber: MK-7006-50 EAN: 4974365634063 WERT: 15 Euro


Sie sind von außerhalb der Milchstraße gekommen und haben Ihre Freunde gefangengenommen. Sie selbst gehören zur Erdkommandotruppe. Sie werden Ihre Freunde wieder zurückholen!

Sega's super arcade hit comes to life… on your Sega System! A Mysterious alien space fleet has invaded human occupied space. Called the Alien Syndrome, they are the deadliest creatures mankind has ever encountered. The Alien Syndrome shoots first… and asks no questions! A battalion of your friends attacks the alien fleet. But they are captured and held hostage. Earth command sends one soldier to get them back… You! You're Ricky, Earth Command Trooper. When it comes to deep space combat, you are the best. Armed with only a combat rifle, you must infiltrate each ship, rescue the hostages and escape… Before a time bomb vaporizes the ship into cosmic debris. The odds… and the clock… are against you. The aliens can appear anywhere… At any time. So shoot fast and straight. The hostages are depending on you!


Presse

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Codes

Temporary Invincibility
Collect the question mark boxes from the ships when the counter reads 272, 267, 232, 222, 171, 161, 131, or 121. When you do this, you will be invincible for a short period of time.

Kommentare

Today I shall be reviewing a game that I believe many more people have enjoyed than are willing to admit it. The game is known as Alien Syndrome. I have to say that it was back in 1988 I first got my hands on this game, having spent far too many coins playing it in the arcades. Initially I was slightly disappointed with the Master System conversion due to the mediocre graphics. This however was quickly forgotten as I got into the awesome gameplay - but there I am getting ahead of myself, first I'll tell you what the little story for the game is. You are a soldier from planet earth and have been sent to rescue your comrades who are being held hostage on 7 different alien ships. According to the box text the aliens „shoots first and asks no questions“ - but you have to wonder what makes them say this since the aliens have taken hostages rather than just killing your comrades? Perhaps I am analyzing this too much. It has to be said that there is nothing especially unique about the gameplay. I'm sure the „explore alien ships while rescuing hostages“ has been done a million times before. Alien Syndrome, however is slightly different. It has a good top-down view and this gives you a good view of the action. At first glance the game appears to be a Gauntlet clone set in space. But this is totally different. You have to save a set number of hostages on each space ship and then escape. You can have one of 3 diferent types of weapons, theres a normal rifle (pea shooter) a Fireball gun (best) and a Lazer gun (sucky) but you lose each gun if you die, which makes it difficult for having a gun on bosses if you're back to the pea shooter. After finding sufficent hostages you must battle with the usual end of level guardian. The guardians are all well thought out and artisticly pleasing. […] Alien Syndrome is a very interesting game which will take the best of games players to complete, a huge challange awaits those who would dare pick up a copy. I urge you to give it a go and once you do review this game on this site to let me know how you get on. I hope you all have as difficult a time as I had. Yet even after all this, because this is the game I purchased my Sega for, there will always be a little place in my heart for it. This is Dean, earth command trooper signing off. - www.smstributes.co.uk

„This overhead shooter has elements of Berzerk and Robotron, but doesn't come close to delivering the frenetic action of those classics. Your mission in Alien Syndrome is to rescue the crews of seven alien-infested space stations. Moving your soldier between contiguous rooms, you must locate and touch each crew member before the exit opens. Alien Syndrome's graphics are pretty slick, and pulsating background music ratchets up the intensity. The space stations look generic, but each stage introduces a new set of large, colorful aliens. Predictably, the first set is inspired by the creatures from the Alien films (except they are red). Although the aliens look terrific, they aren't very bright and tend to wander aimlessly. Your initial firepower is woefully inadequate - a peashooter that fires about three feet. The severely limited range forces you approach aliens to kill them, and it's usually safer to avoid them altogether. I recommend you upgrade your weapon as soon as possible to lasers or fireballs. Each stage ends with an obligatory boss encounter on a black screen with just you and the monster. I will admit that some of these shape-changing freaks are pretty disgusting. The one thing I hate about Alien Syndrome is how the aliens simple materialize out of thin air with little warning. Not only does it look cheesy, but it accounts for too many cheap deaths. I also found the controls to be somewhat slippery and inexact, making the game harder than it really should be. Alien Syndrome is certainly playable but ultimately unremarkable and forgettable.“ - www.Videogamecritic.com



 
mastersystem/alien_syndrome.1408445517.txt.gz · Zuletzt geändert: 2019/07/12 11:24 (Externe Bearbeitung)
 
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