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mastersystem:alex_kidd_-_the_lost_stars [2014/07/11 08:41]
127.0.0.1 Externe Bearbeitung
mastersystem:alex_kidd_-_the_lost_stars [2019/07/12 11:22] (aktuell)
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 //I'm not sure why this is called "the lost stars" since your objective is clearly to collect magic balls. ​ Whatever the case, this second Alex Kidd adventure represents a major overhaul. ​ The objects are much larger and Alex himself is easily twice as big. He must have had a growth spurt. The stages are nicely detailed but ugly. There are too many bright fluorescent colors and flashing objects. Stage one is practically blinding at times with its pink and yellow color scheme. There'​s a modest amount of voice synthesis ("find the magic balls!"​) but the piercing sound of Kidd's digitized scream will make you cringe. The more you hear it, the more you want him to suffer. ​ The stages feature a hodgepodge of disjointed themes including a toy land, an aquarium, a desert, a forest, and a space station. ​ There are some truly bizarre sights, like the dog who regurgitates the letters B-O-W-W-O-W,​ and a naked guy in the Halloween stage who farts bubbles in your direction. Stay classy, Sega! The controls are improved from the first game.  You can't punch but you'll collect some kind of weapon during each stage. It would be nice if you had that weapon up front so you didn't have to sustain so many cheap hits.  The stages are now timed - and they don't leave you a second to spare! ​ Each stage feels like a speed-run, with each hit knocking a few seconds off the clock. ​ The game features fourteen stages, and with unlimited continues, it's quite possible see them all. Whether you'll want to is another story, because this weird platformer is more obnoxious than fun.// - www.Videogamecritic.com //I'm not sure why this is called "the lost stars" since your objective is clearly to collect magic balls. ​ Whatever the case, this second Alex Kidd adventure represents a major overhaul. ​ The objects are much larger and Alex himself is easily twice as big. He must have had a growth spurt. The stages are nicely detailed but ugly. There are too many bright fluorescent colors and flashing objects. Stage one is practically blinding at times with its pink and yellow color scheme. There'​s a modest amount of voice synthesis ("find the magic balls!"​) but the piercing sound of Kidd's digitized scream will make you cringe. The more you hear it, the more you want him to suffer. ​ The stages feature a hodgepodge of disjointed themes including a toy land, an aquarium, a desert, a forest, and a space station. ​ There are some truly bizarre sights, like the dog who regurgitates the letters B-O-W-W-O-W,​ and a naked guy in the Halloween stage who farts bubbles in your direction. Stay classy, Sega! The controls are improved from the first game.  You can't punch but you'll collect some kind of weapon during each stage. It would be nice if you had that weapon up front so you didn't have to sustain so many cheap hits.  The stages are now timed - and they don't leave you a second to spare! ​ Each stage feels like a speed-run, with each hit knocking a few seconds off the clock. ​ The game features fourteen stages, and with unlimited continues, it's quite possible see them all. Whether you'll want to is another story, because this weird platformer is more obnoxious than fun.// - www.Videogamecritic.com
  
 
mastersystem/alex_kidd_-_the_lost_stars.1405060889.txt.gz · Zuletzt geändert: 2019/07/12 11:22 (Externe Bearbeitung)
 
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