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mastersystem:after_burner [2014/08/14 10:01]
127.0.0.1 Externe Bearbeitung
mastersystem:after_burner [2019/07/12 11:18] (aktuell)
altersegahase
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-^[[games:​Master System|ZURÜCK ZUR KATEGORIE A]]^+^[[games:​Master System|ZURÜCK ZUR KATEGORIE A]]^ \\ 
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 <​html><​img src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_after_logo.jpg"></​html> ​                       <​html><​img src="​http://​segaages.de/​sites/​newsegaages/​sepimages/​ms/​ms_after_logo.jpg"></​html> ​                      
  
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-^Presse^+^Presse^ ​\\ 
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 - -
  
-^Files^+^Files^ ​ \\ 
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 - -
  
-^Codes^ +^Codes^ ​\\ 
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 **Easy Method For Reaching Later Levels** \\ **Easy Method For Reaching Later Levels** \\
-Simply hold your plane in either of the corners, and no weapons can hit you until later in the game. +Simply hold your plane in either of the corners, and no weapons can hit you until later in the game.  \\ 
 + \\
 **Continue Codes** \\ **Continue Codes** \\
 Here are three different continue codes. 1) Press up on the Directional Pad as well as Buttons 1 and 2 to continue. This can be used twice throughout the game. 2) After you die, at the title screen, press the Pause button on the Power Base 100 times (yes, you read that right) to continue. This can only be used up through level 17. Here are three different continue codes. 1) Press up on the Directional Pad as well as Buttons 1 and 2 to continue. This can be used twice throughout the game. 2) After you die, at the title screen, press the Pause button on the Power Base 100 times (yes, you read that right) to continue. This can only be used up through level 17.
  
  
-^Kommentare^ +^Kommentare^ ​\\ 
 + \\
 //It's time to review Afterburner which, after Outrun and Space Harrier, is the last of Sega's mid 80's flagship 3D blockbusters. Afterburner was released in the arcades and on the Master System 1987. Like the other two previously mentioned titles, Afterburner looked head and shoulders above the 3D games what most other arcade manufacturers were doing around this time. Once again it looked a major challenge to convert the game to the bit Master System. [...] Sega seemed to take a lot of care over their conversion of big name titles and I do believe this was the case here. However between Afterburner,​ Outrun and Space Harrier, this title was probably the least enjoyable of the lot in the arcades. It wasn't bad, just the others were so good. That translates to the Master System. The lack of a throttle is a big blow to the SMS version and leads to a rather repetitive 3D shooter. It's not all criticism though. Graphically it is very good. As one of the early games out for the console it showcases it's talents quite well. The sound and music are decent and the game is fun at first. It's just lacks substance, a statement that could be labelled at every version of the game.// - www.smstributes.co.uk //It's time to review Afterburner which, after Outrun and Space Harrier, is the last of Sega's mid 80's flagship 3D blockbusters. Afterburner was released in the arcades and on the Master System 1987. Like the other two previously mentioned titles, Afterburner looked head and shoulders above the 3D games what most other arcade manufacturers were doing around this time. Once again it looked a major challenge to convert the game to the bit Master System. [...] Sega seemed to take a lot of care over their conversion of big name titles and I do believe this was the case here. However between Afterburner,​ Outrun and Space Harrier, this title was probably the least enjoyable of the lot in the arcades. It wasn't bad, just the others were so good. That translates to the Master System. The lack of a throttle is a big blow to the SMS version and leads to a rather repetitive 3D shooter. It's not all criticism though. Graphically it is very good. As one of the early games out for the console it showcases it's talents quite well. The sound and music are decent and the game is fun at first. It's just lacks substance, a statement that could be labelled at every version of the game.// - www.smstributes.co.uk
  
 
mastersystem/after_burner.txt · Zuletzt geändert: 2019/07/12 11:18 von altersegahase
 
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